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Newborn Games in Almada: Publishing and Editing Narrative Games

DevLogNewborn GamesNews

On Sunday, October 18, Newborn Games visited Festival Literário Read On Almada 2026, Portugal, to share its experience in the development, production, and independent publishing of narrative games.

Invited to participate in an event co-organised by ALEA and Grupo de Roleplayers de Almada, Helder J. Araújo (A Máquina do RPG), Producer and Manager at Newborn Games, delivered a talk entitled “Publishing and Editing Narrative Games.”

From an idea to a finished product

Creating a narrative game is a creative endeavour. Publishing one, however, means facing challenges that go far beyond writing and developing game mechanics.

From building a team to graphic production, from managing costs to choosing a funding model, countless decisions can determine whether a publishing project becomes viable.

Throughout the talk, we explored several of these challenges, drawing on our own experience as a small, independent Portuguese publisher.

We also discussed crowdfunding, a model that has been central to Newborn Games and has helped us turn projects such as Demon Ninja, Asilo and Silent Læke into concrete publishing ventures.

We examined the opportunities crowdfunding provides, along with its limitations, inherent risks, and the importance of careful preparation.

Sharing experience, strengthening the community

Newborn Games was born from a desire to create and publish narrative games. But we also believe that the experience gained along the way can be valuable to other creators.

Sharing what we have learned, including our challenges, mistakes, and the solutions we have found, is one way of contributing to a more informed and better-prepared independent publishing scene.

There is no universal formula for publishing a game. There are experiences, tools, different approaches, and decisions that every creator must adapt to the circumstances of their own project.

It is precisely this exchange of knowledge that we hope to encourage through initiatives like this one.

 

A thank you and a look ahead

We would like to thank ALEA and Grupo de Roleplayers de Almada for the invitation and the opportunity to take part in this event.

Our thanks also go to everyone who attended and contributed to the conversation.

We hope to continue participating in similar initiatives and exploring new opportunities for talks, workshops, and other activities dedicated to the creation, production, and publishing of narrative games.

Because, to us, developing games and helping our community grow are two parts of the same adventure.

Newborn Games — Making games. Building community.

 

Comments

Dados E Dragões Reviews Asilo PT4

Newborn GamesAsiloNews

Our journey continues through Clinical Horror world of Asilo.

This time, we’ll be exploring the price we pay in the process of preserving a Patient’s well-being… as much as possible.

You can watch the new episode on the Dados e Dragões channel.

Comments

TTRPGs: From Entertainment to Learning

Our friend Yúri Inocentes wrote an article for Edudigital titled Narrative Games: From Entertainment to Learning.

As the title suggests, Yúri bridges the gap between the playful aspect of TTRPG's and their incredible potential for empowerment and learning.

Follow the link to read the full article and find out how Silent Laeke fits into this story.

 

Comments

Dados E Dragões Reviews Asilo Ep.3

AsiloNews

Our journey continues through the Asilo's world of Clinical Horror.

This time, we’re taking a closer look at the steps required to create a Patient.

You can check the episode on the Dados e Dragões channel.

Comments

Dados e Dragões Reviews Asilo Ep. 2

Newborn GamesAsiloNews

Our journey continues through the Asilo's world of Clinical Horror. This time, we’re taking a closer look at the Liability Waiver. 

You can watch the new episode on the Dados e Dragões channel here.

Comments

Dados e Dragões Reviews Asilo

Newborn GamesAsiloNews

Our friend João Frutuoso, from the Dados e Dragões channel, recently began a review of Asilo, our clinical horror TTRPG. 

In this first episode, the focus is on Dr. Copeland’s reflections at the beginning of the book about his work and the patients in his care.

You can check the first episode here, and then you can answer the question: do you think the doctor is right?

Comments

The ninja's journey continues

Demon NinjaNews

Two years ago, Demon Ninja became the very first game published by Newborn Games. It was also the project that gave birth to our company.

Today, we're thrilled to see that journey continue.

New Order has officially announced the upcoming Brazilian Portuguese crowdfunding campaign for Demon Ninja, to be launched on Catarse.

?? Brazilian friends, be sure to follow the campaign and support it when it goes live. Every backer helps bring Demon Ninja to more gaming tables.

Although this campaign is entirely managed by New Order and not by Newborn Games, we couldn't be prouder.

Seeing a game we created receive an official edition on another continent is something we could only dream of a few years ago.

In just two years, Demon Ninja has grown from an independent Portuguese RPG into an international intellectual property.

Our sincere thanks to New Order for believing in the game.

And thank you to everyone who has supported us since day one.

? The ninja's journey continues.

Comments

We Return to Rolisboa

Newborn GamesNews

A new year, a new edition of Rolisboa. We’ll return to show what we do best: strange games with unique emotional experiences.

Comments

A Máquina do RPG in Table Talks

Silent LækeNews

The lake keeps calling, and this time A Máquina do RPG was a guest at Table Talks to present the depths of Beautiful Darkness and Melancholic Horror that only Silent Laeke has.
 

Comments

Silent Laeke at RPGIST

Newborn GamesSilent LækeNews

ALEA, in partnership with NEWBORN GAMES, presents SILENT LAKE on RPGist!

For the first time, Deirdre’s story will be told in a live-action game featuring Diana Especial and João Fára as the players. The director will be Simão Vaz.

Photos of suspects, red strings, intrigue, drama. We’ll have it all!

Join us on May 26 to unravel the mysteries that lie beneath the lake.

Comments

3 Years, 3 Games

News

Despite the pressure of our campaigns making us forget this date, this time we decided to take a moment to reflect.
 
Three years ago, three people came together to break down barriers and publish their games. We used three different crowdfunding platforms, and thanks to the community’s support, we were able to reach our goal on all of them.
 
Right now, the Silent Laeke campaign is still running on BackerKit. The game is funded, so any additional support will simply ensure that the final product looks even better and includes even more content.
 
Thank you all for being on our side, and here’s hoping that, three years from now, there will be more strange content for you to bring to life.

Comments

New Pickup Option On Our Store

Newborn GamesStoreNews

New on our website!
 
At checkout, you can now choose the option for free pickup at Rolinvicta and Rolisboa.
 
Happy shopping, and see you very soon! ?

Comments

Design and Crowdfunding in Portugal

Newborn GamesNews

At the last Rolisboa event, we had the opportunity to talk about our origins and delve deeper into issues surrounding crowdfunding for narrative games in Portugal.

You can watch the entire event here!

Comments

A Conversation With A Máquina do RPG

Newborn GamesSilent Læke

After experiencing Dusk's Embrace, Simão Vaz and Diana Especial from Alea sat down for a chat with A Máquina do RPG.


In a relaxed and lively atmosphere, they talked about Silent Lake, the BackerKit campaign, Newborn Games, and much more.


You can watch the whole thing here: https://shorturl.at/N1BKK.

Comments

Tea Time - A Máquina do RPG

Silent LækeNews

A Máquina do RPG sat down with Dados à Portuguesa for Tea Time.

In a relaxed conversation, they talked about the Silent Laeke campaign on BackerKit and how it reached its funding goal in 30 minutes, the origins and future of Newborn Games, and, of course, the origins of Máquina itself!

You can listen to the whole thing here!

Note: the talk is only available in Portuguese.

Comments

Talking About Games - A Silent Laeke Series pt. 1

Silent Læke

Abraham "El Jaguar" Zetina is back, and this time he is reviewing Silent Lake!

In the first part of this series, he focuses on the structure of the book and the themes portrayed in a Silent Lake session.

Check what he has to say here!

Comments

The Lost Tapes

Silent LækeNews

Tapes recorded like it's 1992.

The Lost Tapes are now available as a digital add-on.

Check the campaign on BackerKit here!

Comments

Third Stretch Goal Unlocked

News

The Innocents deck has now a special feel to it... you can almost sense the killer among them. And the Stuff... it's so real now that you can taste it.
 
The physical deck of Innocents & Stuff is now available to all backers with the Lover and Killer pledges!
 

Comments

Second Stretch Goal Unlocked!

Silent LækeNews

The truth doesn't speak... it screams.

Deirdre's Secret Diary PDF is now unlocked for all backers!

Check the campaign here!

Comments

First Stretch Goal Unlocked!

Silent LækeNews

The first Stretch Goal has been unlocked!

Wings of Passion is a mini-game where characters can guess the outcome of the next episode of this show no one admits watching.

We can't wait to see what else is uncovered.

Check the campaign's page on BackerKit here!

Comments

Silent Laeke Funded in 30 Minutes

Silent LækeNews

We are both grateful and proud to announce that Silent Laeke has been fully funded in just 30 minutes!

The owl spoke and everyone listened, starting their journey towards the lake.

We have 32 days to go and, from this moment onward, the added funding will unlock new content and ensure an even more beautiful final product.

Thank you all for making this dream a reality.

We'll see you at the lake.

You can follow the campaign here.

Comments

O Abraço do Crepúsculo - Silent Læke arrives as an Alea series

Silent LækeNews

Some stories are told.
Others are lived — slowly, in silence, between glances and pauses.

We are proud to announce O Abraço do Crepúsculo, the first actual play series based on Silent Læke, produced by Alea with the support of Newborn Games.

Filmed in a visual style inspired by the 90s — 4:3 aspect ratio, rounded corners, grain, and imperfections — this series is not just about showing how the game is played.
It is about capturing how Silent Læke feels.

Here, the mystery is not a race.
It is a weight.
A constant presence.

Fully adapted into Portuguese, O Abraço do Crepúsculo preserves the core of Dusk’s Embrace while embracing a more intimate and immediate language.

Across the episodes, Players explore Relationships, memory, and unresolved wounds in a game where:

Plot is irrelevant. Moments are everything.

This is only the beginning.

Comments

The Countdown to Silent Læke Begins...

Silent LækeNews

We have two major events lined up to celebrate our upcoming launch.
Mark your calendars, because we’d love to see you there!

1) Reddit AMA (Ask Me Anything)

Got questions? We have the answers. Whether you want to dive deep into Silent Læke’s dark waters, into the nitty gritty details of the themes, mechanics and lore, or you're just curious about our production process and past projects, nothing is off-limits!

When: Thursday, April 9th 6:00 PM GMT+1 (Lisbon/London time)

7:00 PM CET | 1:00 PM EST | 10:00 AM PST

Where: We’ll drop the direct link on Backerkit shortly before we go live.
Or you can follow us on Reddit to get news and updates there instead.


2) Launch Party & Live Countdown

The day before the campaign officially kicks off, we’re hosting a virtual hangout to celebrate! Grab a coffee (or tea) and join us for a live chat, some behind-the-scenes insights, and the final countdown to our launch.

When: Sunday, April 12th 10:00 PM GMT+1 (Lisbon/London time)

11:00 PM CET | 5:00 PM EST | 2:00 PM PST

Where: The event will happen live on our Youtube channel.
More details to be shared throughout this week...

Join us for these kickoff events, and embrace the Beautiful Darkness that is Silent Læke.

Comments

You're In The Dark Woods Now

Silent LækeNews

There are places in Silent Læke that don’t ask to be understood.
They ask to be felt.

The Dark Woods are one of them.

This second teaser invites you into a space of quiet, presence, and something that lingers just beyond reach —
a fleeting encounter that is as beautiful as it is painful.

A moment that feels real…
until it doesn’t.

Watch the teaser.

Silent Læke launches April 13th on BackerKit.

Comments

Last Traces - Scene 3: "Shadows in the Mirror" is now available!

Silent LækeNews

The final Scene of Last Traces is now live.

With this release, the full actual play series is now complete.

What began as a search for answers becomes something else entirely — a confrontation with memory, distortion, and the limits of what can be known.

Across three scenes, Last Traces unfolds as a Silent Læke showcase scenario, revealing not just how the game works, but how it feels at the table.

You can now watch the entire story from beginning to end.

Silent Læke launches on BackerKit on April 13th.

Comments

Asilo Back in Stock!

StoreAsilo

The wait is over!

The Portuguese version of Asilo is now in stock and available on our website, alongside the Portuguese versions of Lost Cases and Drowned Cases.

The doors are open, and the medical team is waiting for you.

Comments

Beautiful Darkness: A Máquina do RPG on the melancholic horror of Silent Læke

Silent LækeNews

The team at GeekNative had the chance to review Silent Laeke and interview A Máquina do RPG!

The result is a rich and in-depth interview, much like the layers of the silent lake that awaits us all.

You can read it all here!

Comments

A New Batch of Lost Cases and Drowned Cases

StoreAsiloNews

A new batch of Lost Cases and Drowned Cases has just been prepared at our Trás-os-Montes headquarters.

They will soon be available on our website, and your stay at the Asilo may be extended.

Comments

Last Traces - Scene 2: "Echoes of the Past" is now available!

Silent LækeNews

This second Scene of our Silent Læke showcase scenario continues the journey through memory, doubt, and emotional fragmentation.

As the characters revisit the past, what emerges is not clarity — but distortion. Each recollection brings them closer to something they may not be ready to face.

 https://youtu.be/rS_Alr6zpVc

Silent Læke launches on BackerKit on April 13th.

Comments

Last Traces - Actual Play Series Out Now!

Silent LækeNews

Today we release Last Traces, a showcase scenario for Silent Læke, presented through a dedicated actual play series.

Designed to demonstrate both the mechanics and emotional tone of the game, Last Traces explores themes of memory, guilt, and distorted truth in a small American town in 1992.

Across four weekly episodes, viewers can follow a complete play session from beginning to end. No cuts. No summaries. Just the game, unfolding naturally at the table.

The first two episodes — Game Setup and Scene I — are now available.

 https://shorturl.at/FFjzO

Silent Læke launches on BackerKit on April 13th.

Comments

Laguna Hospital Center

People & PlacesSilent Læke

The Laguna Hospital Center is where certainty is expected.

White walls.
Measured tones.
Results printed in black ink.

Here, pain is catalogued.
Causes are assigned.
And endings are documented.

In Silent Læke, authority wears many faces — a badge, a voice, a contract, a diagnosis.
The hospital is where those faces meet the body.

It is where questions are translated into reports.
Where chaos is reduced to numbers.
Where truth is supposed to be final.

But even here, something lingers.

Because Silent Læke has never been a town that fits neatly into charts.


This closes Law, Order & Authority.
And with it, the People & Places of Silent Læke series.

49 fragments.
25 people.
24 places.

Pieces of a town that refuses to stay silent.

If you’ve followed these entries, you’ve already stepped into Silent Læke.
The rest is waiting at the table.

And somewhere —
someone is watching with sharp eyes and a patient silence.

Comments

Playlist Pacient 0 Alea

Newborn GamesAsiloNews

During this month, our friends at Alea have been exploring Asilo through the lens of Pacient 0, the solo adventure included in the book.

They uncovered a great deal — but in the end, were the answers enough, or is there still some truth waiting to be found?

You can check out how their adventure unfolded here.

(The videos are available only in portuguese)

Comments

Wilhelm - The Medic

People & PlacesSilent Læke

Dr. Wilhelm doesn’t carry a badge.
He carries certainty.

At Laguna Hospital Center, his word ends arguments.
Symptoms become diagnoses.
Doubt becomes paperwork.

Wilhelm believes in facts.
In evidence.
In the measurable truth of the human body.

After Deirdre’s death, he signed documents no one wanted to read.
He spoke in clinical terms while others searched for meaning.

Some trust him completely.
Others feel something missing in the way he explains things —
as if precision can sometimes conceal more than it reveals.

“Authority doesn’t always command. Sometimes it concludes.”

Comments

Trengo Maximus Interviews A Máquina do RPG

Silent LækeNews

Trengo Maximus has released an in-depth interview with A Máquina do RPG — and it goes far beyond Dusk’s Embrace.

The conversation covers:

  • First contact with RPGs

  • The iconic Lisbon game store “Lobo Branco”

  • Ars Magica and formative influences

  • The origin of Silent Læke and the creation of Dusk’s Embrace

  • Designing a minimal character sheet

  • Inspiration from music, poetry, and non-TTRPG games

  • The current state of roleplay in Portugal

  • And the future of the Silent Læke line

This is a conversation about craft, memory, and direction — not just mechanics.

The interview is in Portuguese. YouTube auto-subtitles work well.

? Watch here:
https://youtu.be/hSc38QsjWNM

Comments

Trengo Maximus - Written Review of Dusk's Embrace

Silent LækeNews

Content creator Trengo Maximus has published a thoughtful review of Dusk’s Embrace on his blog — a detailed written reflection on the quick tour that introduces players to Silent Læke.

As he puts it:

“As pleasant as the smell of coffee and freshly baked pie may be, they are not enough to mask the waves of mystery that hang over the remote region of Silent Læke…”

The review describes how the game’s melancholic tone, narrative mechanics, and emotional weight blend together, and why this introduction matters beyond simple mechanics.

The article is in Portuguese, but browser translation works well and preserves nuance.

Read it here: https://ocantinhodotrengo.weebly.com/paacutegina-inicial/february-19th-2026

Support the project on BackerKit: tinyurl.com/SilentLaekeTeaser

Watch the video review here: https://youtu.be/fsYnv52RsP4?si=0yioPgNUj3FdhCJY

Comments

Trengo Maximus - Video Review of Dusk's Embrace

Silent LækeNews

Content creator Trengo Maximus has released his video review of our live session of Dusk’s Embrace — the Silent Læke quick tour that includes an introductory scenario and serves as a prequel to the full game.

The session took place at Defuse Café, an intimate venue that perfectly matched the melancholic horror tone of Silent Læke.

In the video, Trengo walks through the game’s premise and shares his experience at the table — stepping into the lives of emblematic figures in a small northern U.S. town drowning in unresolved mysteries.

Dusk’s Embrace is not just a demo. It’s an emotional threshold — the first descent into a town where hope erodes, letter by letter.

We’re grateful to Trengo for his time, thoughtful perspective, and support.

The video is in Portuguese, but YouTube’s auto-generated subtitles work well, and the session footage clearly shows the cards in play.

If you're curious about how Silent Læke actually feels at the table — this is a great glimpse.

Watch the full video here: https://youtu.be/fsYnv52RsP4

Silent Læke on BackerKit: https://www.backerkit.com/

Comments

Ophelia - The Dispatcher

People & PlacesSilent Læke

Ophelia doesn’t wear a badge.
She doesn’t patrol streets.
She doesn’t knock on doors.

She answers the phone.

From behind her desk at the Sheriff’s Department, Ophelia hears everything first —
panic, lies, breathing that doesn’t sound right.

She decides which call becomes urgent.
Which unit gets sent.
Which version of a story enters the system.

Most people don’t remember her face.
They remember her voice.

Calm.
Measured.
Unmoved.

After Deirdre’s death, the calls changed.
The silences between words got longer.

Ophelia never raises her voice.
She doesn’t need to.

“Authority doesn’t always arrive. Sometimes it answers.”

Comments

Ana Brilha Interviews A Máquina do RPG

Silent LækeNews

Ana Brilha has published an in-depth written interview with A Máquina do RPG (Helder J. Araújo), the author of Silent Læke.

The conversation explores the origin of Dusk’s Embrace, the emergence of the narrative diptych, the choice of HOPE as a ticking clock, the town as a living character, and the deliberate use of the feminine as a neutral pronoun in the authorial voice.

This is not merely a discussion of mechanics.

It is about intention.
About truth without redemption.
About repetition as a form of grief.
About discomfort as language.

One passage in particular captures the heart of the project:

“That small friction is important to me, because the game lives precisely in that space: the familiar that sounds strange, the comfort that is no longer automatic.”

Silent Læke is currently in development and has an upcoming crowdfunding campaign. This interview offers a rare glimpse into what drives the project beneath its surface.

You can read the full interview here (in Portuguese — browser translation works well):
intermitenciasdaescrita.wordpress.com/2026/02/09/entrevista-a-maquina-do-rpg/

Comments

Linus - The Clumsy Deputy

People & PlacesSilent Læke

Linus is the deputy people underestimate.
He drops things. Trips over paperwork. Laughs too loud at the wrong moments.

He doesn’t look intimidating.
He doesn’t try to.

But Linus shows up.
He answers the calls no one else wants.
He stands outside doors longer than he should.

Some say he’s not cut out for the job.
Others say he sees things differently — slower, maybe, but deeper.

After Deirdre’s death, Linus stopped laughing as much.
He started taking notes.

“Authority isn’t always steady. Sometimes it trembles — and stays anyway.”

Comments

Eagle-Eye Enola - The Chief Deputy

People & PlacesSilent Læke

Among her people, Enola is known as Eagle-Eye — a name given long before the badge.
The department thinks it’s a nickname.
Enola never corrects them.

She notices patterns.
Small changes.
Who looks away when certain names are spoken.

As Chief Deputy, Enola does the work no one thanks.
She reviews reports.
Checks alibis twice.
Connects dots others would rather keep separate.

She respects procedure — but she knows rules are only as honest as the people enforcing them.
And she understands authority isn’t about being seen.
It’s about seeing clearly.

Some say Enola is loyal to Sheriff Clive.
Others say she’s loyal to something older than the badge.
The town isn’t sure which one unsettles it more.

“Authority doesn’t shout. It watches.”

Comments

Website Update and More

StoreNews

There are a number of new features on the website and in the store that we would like to share with you. In the “About Us” section, there are updates that reflect what was presented at Rolisboa 2025. Now everything is in line with the quality standards set by Nikita!

Free resources for Asilo and Demon Ninja are now available in the store.

Free resources for Asilo:

  • Patient Sheet;
  • Patient's Liability Waiver;
  • Caretaker's Liability Waiver.

Free resources for Demon Ninja:

  • Character Sheet.

These resources are also available on our DriveThruRPG page.

We are working on other aspects to make the website and store even more functional. Rest assured that we will let you know as soon as there are any new developments.

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El Jaguar on Dusk's Embrace pt. 7: Oracle, Scenario, Conclusion

Silent LækeNews

"The rules are simple (...) they have a lot of depth to them when it comes to the narrative changes.".

Abraham "El Jaguar" Zetina returns to Dusk's Embrace, concluding his journey trough this quick tour into the world of Beautiful Darkness and Melancholic Horror of Silent Laeke.

You can see what he has to say in full detail here!

Comments

Silent Læke Sheriff Department

People & PlacesSilent Læke

The Silent Læke Sheriff Department is small, understaffed, and permanently tired.
Two desks. A holding cell that rarely stays empty for long.
And walls that have heard too many versions of the same story.

This is where order is processed into paperwork.
Where authority becomes routine.
Where decisions are made knowing they won’t please everyone — or save everyone.

After Deirdre’s death, the department grew quieter.
Phones rang more often.
Answers came slower.

Some say the Sheriff’s Department protects the town.
Others say it protects the idea that the town is still under control.

“Authority doesn’t live in the badge. It lives in the room where decisions are made.”

Comments

Clive - The Sheriff

People & PlacesSilent Læke

February in Silent Læke is about Law, Order & Authority.
And no one embodies those words more visibly than Clive.

He is the Sheriff of Silent Læke.
Badge, gun, reputation.
Everyone knows where to find him — and when not to.

He believes in order.
In rules.
In keeping things from getting worse.

After Deirdre’s death, Clive worked longer hours, slept less, and stopped pretending the town made sense.
Some say he’s holding Silent Læke together.
Others say he’s just delaying the collapse.

He knows the truth won’t fix everything.
But he also knows what happens when there’s no one left to find it.

“Law doesn’t stop darkness. It just keeps it contained.”

Comments

Alea and Patient 0

AsiloNews

Simão Vaz, from Alea, began his journey through Patient 0 today; the solo mode of the clinical horror TTRPG Asilo.

Throughout February, you can accompany him on this adventure, discovering with him the truths and horrors that populate the corridors and, perhaps... something more.

You can watch the first episode here.

Note: the video content is only available in Portuguese.

Comments

Demon Ninja: Part 21 of the Review by Abraham El Jaguar

Demon NinjaNews

Abraham El Jaguar’s deep dive into Demon Ninja has reached part 21!
With sharp insight and infectious enthusiasm, Jaguar continues his exploration of every corner of our supernatural ninja RPG.

Watch part 21 here!

The journey now brings us to the mission, not only what is expected from a ninja, but also the forces that can turn a simple task into a nightmare.

Thank you, Abraham, for your dedication and your ever-watchful eye.

Comments

Silent Læke - A Poetic Review by Ana Brilha

Silent LækeNews

After her first poetic piece on Dusk’s Embrace, Ana Brilha returns to the world of Silent Læke to write about the experience of playing the full game.

(Both reviews are in Portuguese, but modern browsers offer reliable automatic translation that preserves the tone and intent of the pieces.)

If her previous text focused on intimacy and inner collapse, this new review widens its gaze to the town itself, to time as it passes — or corrodes — and to the collective weight of loss.

As she writes:

“If Dusk’s Embrace is the twilight of the soul,
Silent Læke is its restless dawn.”

The sentence establishes a clear diptych between the two experiences:
on one side, whispered, inward pain; on the other, a public and exposed suffering, spread across streets, forests, diners, and high school corridors where no one quite knows how to keep going.

Throughout the text, Ana Brilha approaches Silent Læke as a meditation on absence, memory, time, and truth — a truth that does not heal, does not redeem, and does not restore innocence. Investigation ceases to be merely external and becomes a confrontation with what remains after everything has been said.

At the heart of that experience lies a refusal to aestheticise pain:

“And, like in grunge, there is no glamour in pain.
Only raw honesty.”

This is not a technical review, nor an analysis of mechanics.
It is a text about what lingers — about what stays with you after the final Scene, when the lake remains calm, the town stays indifferent, and the player is no longer quite the same.

Read Ana Brilha’s full poetic review on Intermitências da Escrita:
https://intermitenciasdaescrita.wordpress.com/2026/01/29/silent-laeke/

Comments

Charming Saloon Diner

People & PlacesSilent Læke

The Charming Saloon Diner is where Silent Læke runs on caffeine, grease, and routine.

Breakfast starts early.
Dinner ends late.
And someone is always sitting alone in a corner booth.

Orders are simple.
Conversations aren’t.

People come here to work through exhaustion, grief, and decisions they’re not ready to make.
The diner doesn’t judge.
It just stays open.

“Some places don’t close because the town needs them awake.”

Comments

Trevor - The Diner Owner

People & PlacesSilent Læke

Trevor owns the diner where Silent Læke starts its mornings and ends its nights.
Coffee is always hot.
The grill is never really cold.

Truckers stop here.
Night-shift workers unwind here.
Teenagers linger longer than they should.

Trevor doesn’t ask questions.
He remembers faces, routines, and who suddenly stops showing up.
That’s part of the job.

Some say he knows more about the town than anyone else.
Others say he just understands that work isn’t always about what you do —
but about what you notice.

“Some jobs feed the town. Others watch it.”

Comments

Mildra The Monk Interviews A Máquina do RPG

Silent LækeNews

A Máquina do RPG recently joined Mildra The Monk for a live stream conversation about Silent Læke — its structure, Scene-based design, and how the game handles Relationships and narrative momentum.

One comment in particular captured the heart of the experience:

“(...)my big takeaway is how easy it is to track the web of relationships and event threads, every action is moving things forward in some way.”

This speaks directly to the core of Silent Læke: a highly structured storygame where no action is neutral, no Scene is wasted, and every choice reshapes the unfolding narrative.

Watch the full stream here:
https://www.youtube.com/watch?v=IxYw1r-FhRg

Silent Læke is built to ensure constant motion — emotionally, relationally, and fictionally — without relying on complexity for its own sake.

Comments

El Jaguar on Dusk's Embrace Pt. 6 - Examples and Scene Types

Silent LækeNews

In a recent entry of his ongoing video series, Abraham “El Jaguar” Zetina highlighted a key thematic aspect of the quick tour Dusk's Embrace: how characters’ mental and emotional states shape their behaviour and choices.

As he puts it:

“Not being in the best mental condition, having a very bleak outcome, and they're just like smoking and drinking and eating unhealthy things because they are crushed mentally and emotionally by the situation they are going through. I think this is highly thematic.”

Silent Læke is not about capable heroes overcoming adversity.
It is about people under pressure, coping poorly, and expressing their inner collapse through small, human, often self-destructive habits.

These behaviours are not side details — they are part of the game’s thematic core.

Comments

Fast Duck Gas Station

People & PlacesSilent Læke

Fast Duck Gas Station sits at the edge of town, right before the road disappears into trees.

It’s a place of brief stops.
Fuel. Coffee. Bathrooms.
No one plans to stay long.

And yet, some cars linger.
Some drivers hesitate before getting back on the road.
Some never quite remember why they stopped here in the first place.

The lights buzz all night.
The clerk never seems surprised.

Fast Duck isn’t where stories begin.
It’s where they change direction.

“Every journey pauses somewhere. Not every pause is harmless.”

Comments

Udstad - The Mechanic

People & PlacesSilent Læke

Udstad fixes things no one else wants to touch.
Old engines. Broken trucks. Machines that should have been scrapped years ago.

He doesn’t ask many questions.
He listens to the sounds engines make — the rattles, the pauses, the wrong rhythms.
People say he can tell what’s broken just by standing nearby.

Udstad believes everything can be repaired if you’re willing to get your hands dirty enough.
Not everyone agrees.

Some nights, the garage lights stay on long after closing.
And some vehicles leave without ever being written down.

“If it still moves, it can still be used.”

Comments

A Gift and the Final Reveal

AsiloNews

Last year, our friends at MiniRPGWonders gave us a set of figures and scenery that made them think about Asilo.

Our resident painter, whenever time allowed, worked hard to bring each piece closer to its final result. Today we can share it with you.

Thanks again to MiniRPGWonders for this generous gesture.

Don't forget to visit them, check out their vast catalog, and if you do, send them our regards :)

Comments

El Jaguar on Dusk's Embrace Pt. 5 - Playing the Game

Silent LækeNews

Part 5 of the ongoing Dusk’s Embrace video review series is now available.

In this episode, Abraham “El Jaguar” Zetina (Talking About Games) focuses on playing the game: how scenes unfold in practice, how the card system works at the table, and how player decisions actively shape tone and narrative flow.

Jaguar highlights how the system will resonate strongly with players who enjoy card games, praising its clarity and feel during play.

This fifth part explains the system of Silent Læke not as an idea, but as procedures at the table.

Watch Part 5 on YouTube:
youtu.be/uNpTmBUHwMM?si=AKCauRSMJuYSCZjm&t=87

More episodes coming soon.

Comments

Asilo in a School

AsiloNews

Asilo is now available in the school library of the Santa Marta de Penaguião School Group.

Daniel “The Author” Carvalho personally delivered a copy of the Portuguese version of the game. Now, the doors to the world of clinical horror are open to students who want to explore it.

What stories will they have to tell based on what they find? 

Comments

Greenhouse

People & PlacesSilent Læke

The Greenhouse is where Silent Læke pretends growth is gentle.

Glass walls, controlled heat, measured light.
Everything here survives because someone decides how much it gets.

Plants are pruned before they grow wild.
Roots are guided.
Nothing is left to chance.

People say it’s peaceful inside.
Others feel uneasy — as if something is always being watched, adjusted, corrected.

Life thrives here.
But only under supervision.

“Not all care is kind. Some care is precise.”

Comments

Quincy - The Florist

People & PlacesSilent Læke

Quincy works with things that grow, bloom, and inevitably die.
Flowers are her trade — listening is her real skill.

People talk when they think no one is judging them.
They talk while choosing bouquets.
They talk about grief, love, guilt… and sometimes Deirdre.

Quincy knows which flowers are chosen most often for funerals.
She knows which names are asked for again and again.
And she knows the quiet path that leads from her shop to Darkwoods Memorial Park.

Some say she’s too young to understand what she hears.
Others say that’s exactly why people keep talking.

“Flowers don’t lie. People do.”

Comments

Dusk’s Embrace - A Poetic Review by Ana Brilha

Silent LækeNews

After playing Dusk’s Embrace, Ana Brilha published a deeply poetic reflection on her blog Intermitências da Escrita.

This isn’t a technical review — it’s a sensory, emotional reading of the experience at the table.

“It promises neither victory nor catharsis nor overcoming. It only asks for permanence.”

Ana writes about:

  • melancholic horror without shock value;

  • characters as suspended, fragile beings;

  • mechanics that support emotion rather than override it;

  • and the quiet strangeness that defines Silent Læke.

? Read the full review here (Portuguese):
https://intermitenciasdaescrita.wordpress.com/2026/01/09/dusks-embrace/

Even if you don’t read Portuguese, the tone and intent of the piece mirror exactly what Dusk’s Embrace aims to be.

Most browsers offer automatic translation, and the emotional clarity of the text comes through remarkably well.

Comments

[Q&A] Silent Læke at The Hardboiled GMshoe’s Office

Silent LækeNews

Newborn Games recently joined Dan Davenport at The Hardboiled GMshoe’s Office for an in-depth Q&A about Silent Læke, our upcoming tabletop storygame.

During the conversation, we covered:

  • the premise and tone of Silent Læke;

  • its relationship to Twin Peaks;

  • the card-driven, scene-based core system;

  • how the game approaches sex, violence, and consequences;

  • accessibility for newcomers vs. traditional RPG players;

  • the role of satellite scenarios like Dusk’s Embrace;

  • and what makes Silent Læke fundamentally different from classic investigative RPGs.

It was an open and thoughtful discussion, including a particularly insightful observation: Silent Læke may be more challenging for very traditional players — not as a criticism, but because it offers a different kind of activity at the table.

Read the full Q&A here:
https://gmshoe.wordpress.com/2026/01/10/qa-daniel-carvalho-a-maquina-do-rpg-silent-laeke-ttrpg/

If you’re curious about Silent Læke, this interview is a great place to start.
And if you want to try it right away, the standalone scenario Dusk’s Embrace is available for free to anyone following the project on BackerKit.

Comments

El Jaguar on Dusk's Embrace Pt. 4 - Character Preparation

Silent LækeNews

Part 4 of the ongoing Dusk’s Embrace video review series is now available.

In this episode, Abraham “El Jaguar” Zetina (Talking About Games) focuses on character preparation and the core elements that shape play in Silent Læke:
the four Attributes — Sex, Violence, Dialogue, and Moxie — and the two Trackers, Beautiful Darkness and Melancholic Horror.

Jaguar highlights how these mechanics are not just numbers, but narrative tools designed to carry emotional weight and influence how scenes unfold.

As he puts it:

“Sex is exactly that. Your ability (…) but also your, uh… performance… in bed, right?”
“(…) when it comes to Sex and Violence, they have a very powerful impact in the game.”

This fourth part deepens the discussion around how Silent Læke uses focused mechanics to support intimacy, tension, and meaningful consequences.

Watch Part 4 on YouTube:
www.youtube.com/watch?v=w0BP6XqdSeI&t=92s

More episodes coming soon.

Comments

Holy Ridge Sawmill

People & PlacesSilent Læke

Holy Ridge Sawmill is the sound of Silent Læke at work.
Saw blades screaming. Timber cracking. Sweat and routine mixed together.

Generations have worked here.
Some never left.

The mill feeds the town — and slowly consumes the people who depend on it.
Accidents happen.
Names get added to plaques no one reads anymore.

They say the forest watches the mill carefully.
After all, it knows what’s being taken.

“Work keeps the town alive. It also decides who gets worn down.”

Comments

Freya - The Tycoon

People & PlacesSilent Læke

Freya Franklyn owns more of Silent Læke than most people realize.
Property, investments, favors — her name appears quietly, but often.

She employs half the town and influences the other half.
People call her generous.
People also call her ruthless.

Freya insists she saved Silent Læke from decay.
Others wonder if she simply learned how to profit from it.

She never speaks about Deirdre.
Which, for someone who knows everything, feels deliberate.

“Power doesn’t raise its voice. It signs contracts.”

Comments

Asilo in the Library

AsiloNews

If you're around Santa Marta de Penaguião, you can visit the local library and explore both Asilo and Patient 0.

Who knows if you come across the author and schedule a game session with him.

Comments

Silent Læke's Annual Candlelight Vigil

Silent Læke

In the loving memory of all those lost to nature's indifference, join us for Silent Læke's Annual Candlelight Vigil.

The town’s first documented Great Snowfall took place on January 3rd, 1904. The devastating and heavy snow lasted for several hours, and claimed the lives of 27 Silent Læke residents. This tragic event is remembered every year, with the memory of the departed honored through this annual gathering.

To this day, the vigil remains a quiet yet deeply felt tradition in Silent Læke.

Find out more tinyurl.com/SilentLaekeTeaser

Comments

El Jaguar on Dusk's Embrace Pt. 3 - Time and Scenes

Silent LækeNews

Part 3 of the ongoing Dusk’s Embrace video review series is now available.

In this episode, Abraham “El Jaguar” Zetina (Talking About Games) focuses on time and scenes—how Silent Læke structures play, controls pacing, and deliberately moves away from what many expect from a “standard” tabletop RPG experience.

As Jaguar puts it:

“Don’t think that this is your standard tabletop RPG or even storytelling game experience.”

This third part further explores how Silent Læke is designed around focused scenes, intentional rhythm, and narrative weight rather than traditional RPG flow.

Watch Part 3 on YouTube:
https://youtu.be/mSHuo8hBZ5o?si=EdS73RzpwejKAW33&t=86

More episodes coming soon.

Comments

June’s Convenience

People & PlacesSilent Læke

June’s Convenience is always open.
Day or night, rain or snow, tragedy or routine — the lights are on and the door unlocks with the same familiar sound.

People come here for coffee, cigarettes, snacks, and small talk.
They leave with groceries… and pieces of the town they didn’t mean to share.

If you want to know what’s really happening in Silent Læke, you don’t ask questions.
You wait in line.

“Some places run on cash. Others run on information.”

Comments

Marion - The Reporter

People & PlacesSilent Læke

Marion knows everyone in Silent Læke.
Or at least, that’s what people think.

As a reporter, she’s spent years turning private tragedies into public narratives — careful wording, selective quotes, silence where silence is convenient.

After Deirdre’s death, Marion wrote less.
Asked fewer questions.
Published only what could be confirmed — and left the rest to rumor.

Some say she’s protecting the town.
Others say she’s protecting herself.

“Truth isn’t always hidden. Sometimes it’s edited.”

Comments

El Jaguar on Dusk's Embrace Pt. 2 - Preparing the Session

Silent LækeNews

Part 2 of the ongoing video review series on Dusk’s Embrace is now live.

In this episode, Abraham “El Jaguar” Zetina from Talking About Games focuses on session preparation, discussing how Silent Læke is meant to be set up and experienced at the table — and why it is designed for a darker, more intimate kind of play.

As Jaguar puts it:

“This game is tailored to be played (…) for a more darker intimate experience.”

This second part continues to frame Dusk’s Embrace as a focused introduction to Silent Læke, highlighting the game’s intent, structure, and the kind of emotional space it aims to create.

Watch Part 2 on YouTube:
https://www.youtube.com/watch?v=zdHMPlGAXJk

More episodes coming soon.

Comments

Code & Climax

People & PlacesSilent Læke

Code & Climax is a place built on vertical contradiction.

Downstairs, Code is a refined jazz pub — low lights, polished wood, live music, and an audience that knows how to behave.
People drink slowly, talk softly, and pretend this is the whole story.

Upstairs, Climax takes over.
The music grows louder.
The lights grow harsher.
Control dissolves into excess — substances, bodies, impulses left deliberately unnamed.

Everyone knows what happens upstairs.
Everyone pretends the stairs don’t exist.

“Some places hide their secrets behind doors.
This one puts them right above your head.”

Comments

Irma - The Fallen Artist

People & PlacesSilent Læke

Irma was never just a painter.
She sang. She modeled. She performed.
She wanted to be seen — and remembered.

In her early years, Silent Læke treated her like a promise.
Photo shoots. Small shows. Rumors of auditions beyond town.
She was supposed to leave.

She didn’t.

After Deirdre’s death, Irma’s art changed.
Her performances grew rawer, stranger — voice breaking mid-song, movements that felt rehearsed and improvised at the same time.
Sometimes she stops mid-act, staring at the audience as if daring them to look away.

Some say she performs her memories.
Others say she’s trying to perform herself out of them.

“When the body is the medium, there’s nowhere to hide.”

Comments

El Jaguar reviews Dusk's Embrace Pt. 1 - Introduction

Silent LækeNews

Silent Læke has begun a video review series focused on Dusk’s Embrace, the game’s quick tour and introductory scenario.

Content creator Abraham “El Jaguar” Zetina, from the Talking About Games YouTube channel, has released Part 1: Introduction of this series, introducing Silent Læke’s core ideas, narrative tone, and how its melancholic horror is conveyed not only through story, but through roleplaying itself.

As Jaguar puts it:

“Silent Læke is unique in the melancholic horror it is attempting to communicate — not only through the story, but through the roleplaying.”

This first video acts as an entry point into Dusk’s Embrace, a scenario designed to present Silent Læke in a focused, playable way before diving into the full game.

Watch Part 1: Introduction of the review on YouTube:
https://youtu.be/mv7rvt1CKag?si=xTYoEie0AUmp6nak&t=89

More parts of this series are coming soon.

Comments

Geek Native reviews Silent Læke

Silent LækeNews

Silent Læke has received its first international review.

Geek Native, a well-known website covering tabletop and roleplaying games, has published a feature introducing the game, describing it as “Twin Peaks meets tabletop” — a narrative RPG focused on atmosphere, relationships, and melancholic horror.

The article highlights:

  • the game’s character-driven, emotional approach;

  • the use of cards instead of dice;

  • an experience designed for small, intense tables;

  • and the unsettling mystery at the heart of Silent Læke.

This is not an in-depth review, but a first look — and an important step in bringing Silent Læke beyond its immediate circle and into the international scene.

Read the full article here:
https://www.geeknative.com/218372/silent-laeke-twin-peaks-meets-tabletop-in-new-card-based-rpg/

More to come soon.

Comments

Trengo Maximus Interviews the Author of Asilo

AsiloNews

Following his review of Asilo, content creator Trengo Maximus has now released an interview with Daniel "THE AUTHOR" Carvalho.

Recorded live in the heart of Rolisboa, the conversation covers the creative process behind the game, the author's inspirations, and the central themes of the clinical horror universe.

It's well worth listening to, especially for those who want to understand what makes Asilo such a unique experience in the TTRPG landscape.

Watch the interview. Content in Portuguese!
https://www.youtube.com/watch?v=VX0wZR0_r6s

Comments

The Year Is 1992

Silent LækeNews

The year is 1992.

A small town by the lake.
A girl is dead.
And everyone remembers something different.

This is Silent Læke — a storygame of beautiful darkness and melancholic horror about memory, guilt, and the things we never truly leave behind.

Watch the teaser here:
https://www.youtube.com/watch?v=0xMA2Tj61hM

Follow Silent Læke on BackerKit:
tinyurl.com/SilentLaekeTeaser

Comments

The Store is Now Live

Newborn GamesStoreNews

Our store is now live! You can now purchase products like digital files, postcards and T-shirts. There will be updates soon, but, until then, explore the store and let us know what you think.

Comments

Club Cargo

People & PlacesSilent Læke

Club Cargo is where Silent Læke goes to be seen — and to disappear in plain sight.

Neon lights, pounding music, and bodies packed too close together.
Everyone dances.
Everyone watches.

Deals are made in the bathroom line.
Arguments dissolve on the dance floor.
And the music is always loud enough to drown out regret.

Some say Deirdre was never inside.
Others say that’s exactly why the place matters.

“In a crowd, it’s easier to lose yourself — or someone else.”

Comments

Asilo reviewed by Trengo Maximus

AsiloNews

This week, content creator Trengo Maximus published a review of our RPG Asilo on his YouTube channel.

⚠️ Please note: the review is in Portuguese.

In his review, Trengo dives headfirst into the intense clinical experience of Asilo, highlighting the varied content and the quality of the hardcover book, especially the bookmark, hehe. It's a passionate and unique approach to the central themes and aesthetics of the game — it's definitely worth watching!

YouTube: Asilo Review

Stay tuned — next Saturday, Trengo will publish an interview with the game's author, Daniel Carvalho, exploring the creative process behind Asilo!

Comments

Vance - The Crime Lord

People & PlacesSilent Læke

Vance is not officially in charge of anything in Silent Læke.
And yet, very little happens without his knowledge.

He doesn’t threaten. He doesn’t shout.
He smiles, listens, and remembers favors long after others forget them.

Some call him a businessman.
Others call him a parasite.
Most simply avoid saying his name too loudly.

Vance claims he never met Deirdre.
Still, he knows exactly who did.

“Power doesn’t need to be visible to be absolute.”

Comments

Information Regarding Shipping to the USA

Newborn GamesNews

Due to current legal regulations, we are unable to ship orders to the United States of America.

However, we can still store the items and ship them as soon as more favorable regulations are implemented.

We apologize for any inconvenience this may cause, but this is beyond our control. We are committed to monitoring any developments and taking action as soon as they arise.

Comments

Red Rouse

People & PlacesSilent Læke

Red Rouse is Silent Læke’s most infamous velvet-lit den — a place where the town sheds its manners and dresses its secrets in red.

The local elite pretends they’ve never stepped inside.
The rest of the town pretends they don’t know what goes on inside.

Perfume clings to the curtains.
Champagne murmurs in half-empty glasses.
And every smile feels like a negotiation.

People say Deirdre was seen near the entrance once — too late at night, too far from where she should have been.
Some think it was nothing.
Others have made it into a story.
Silent Læke excels at both.

“Desire leaves traces. Some are perfume. Some are scars.”

Comments

Simon - The Priest

People & PlacesSilent Læke

Simon has been the priest of Silent Læke for over twenty years — soft-spoken, impeccably polite, and always present at key moments in the town’s life.

People used to call him comforting.
Now they just call him… attentive.
Too attentive, some say.

Since Deirdre’s death, Simon has changed.
He keeps the church open late into the night, pacing the aisles as if waiting for something — or someone — to return.

No one knows why he avoids certain questions.
And no one forgets how often Deirdre visited the church in the weeks before she died.

Some say Simon is simply grieving.
Others say grief isn’t the only thing that keeps him awake.

“Faith casts long shadows. And some shadows look back.”

Comments

The Under Construction Arc Continues!

Newborn GamesStoreNews

Third time is the charm, as they say. We encountered new logistical issues, and they are too important for us to move forward without resolving them.

With this in mind, here comes a new date, and we expect the store to finally be available to everyone on the 15th of December.

Comments

Serene Harbour Resort

People & PlacesSilent Læke

Once the pride of Silent Læke, the Serene Harbour Resort now stands like a postcard left too long in the sun — faded, beautiful, and a little tragic.

The walls still carry the echoes of laughter from decades ago.
The ballroom still smells of old perfume.
And at night, lights flicker in rooms no one has booked.

Some say the lake reflects the resort differently each day — sometimes newer, sometimes older, sometimes… occupied.

“Decay can be beautiful, if you don’t look too closely.”

Comments

Julian - The Hotelier

People & PlacesSilent Læke

Julian runs the only hotel in Silent Læke — the old Serene Harbour Resort, a place that once hosted weddings, anniversaries, and perfect summer holidays.
Now he mostly hosts silence.

He dresses sharply, smiles often, and never raises his voice.
But anyone paying attention notices how tired he looks… and how quickly he changes the subject when Deirdre’s name comes up.

Some guests say they’ve heard footsteps in empty hallways.
Julian insists it’s just the pipes.
No one believes him — not even Julian.

“Hospitality means welcoming everyone. Even those who never checked in.”

Comments

Demon Ninja: Part 20 of the Review by Abraham El Jaguar

Demon NinjaNews

Abraham El Jaguar’s deep dive into Demon Ninja has reached part 20!
With sharp insight and infectious enthusiasm, Jaguar continues his exploration of every corner of our supernatural ninja RPG.

Watch part 20 here:
https://youtu.be/HID8WUcOkpI?si=7WE3L9JxV90QCrpm&t=92

It’s a journey through the heart of the game — perfect for newcomers and veteran ninjas alike.

Thank you, Abraham, for your dedication and your ever-watchful eye.

Comments

Store Under Construction

Newborn GamesStoreNews

The website is already starting to show a new look. All that remains is to ensure that the store has the features we envisioned for the best user experience. We hope to see you there on December 8.

Comments

The Woods

People & PlacesSilent Læke

The woods around Silent Læke are vast, old, and strangely watchful.

Every path feels familiar, yet never quite the same.
People say the trees shift when they’re not looking.
And that shadows move even without wind.

Alyss says the forest remembers the town’s oldest secrets.
Children say the forest remembers Deirdre.

“If you get lost in these woods, they decide whether you return.”

Comments

Hunting Cabin

People & PlacesSilent Læke

Deep at the edge of the forest stands an old hunting cabin — crooked walls, broken windows, and a door that never quite stays shut.

It hasn’t been used for hunting in decades.
But people still go there.
Some to hide. Some to remember.

Locals say the cabin feels warmer than it should, as if someone left moments before you entered.
Others claim the place listens — and whispers back.

“Silence can be shelter… or invitation.”

Comments

Under Construction

Newborn GamesNews

We want to ensure the best possible browsing experience on our website and store, so we are extending the internal organization period until the 26th of November.

Comments

Grand Continental Line Carriage

People & PlacesSilent Læke

Hidden deep in the woods lies a rusted, abandoned train carriage — a fragment of the old Grand Continental Line, left behind when the rails were torn up decades ago.

No one remembers how it got there.
No one agrees on who used to ride it.

Inside, the seats are dusty, the windows fogged, and the air strangely warm.
Some say if you sit long enough, you’ll hear the train starting to move.
Others claim it never stopped.

“Some journeys don’t need rails to keep going.”

Comments

L’Église de La Tranquilité

People & PlacesSilent Læke

L’Église de La Tranquilité stands on a small rise overlooking the town — a quiet church with a name that promises peace it rarely delivers.

People enter seeking solace.
They usually leave carrying something heavier.

Some swear they hear hymns when no one is playing the organ.
Others claim that the confessional speaks in voices that don’t belong to the living.

“Faith can comfort. But it can also take.”

Comments

A Clinical Donation

AsiloNews

Today we accomplished one of the goals we committed to during this campaign: we delivered 1% of the total funding to a Portuguese institution dedicated to social causes — Associação 2000 de Apoio ao Desenvolvimento (A2000).

A2000 works to promote inclusion, autonomy, and quality of life for people in vulnerable situations. Their mission is to support individuals — particularly children, people with disabilities, and elderly citizens — by providing essential services, fostering personal development, and ensuring that everyone has access to the opportunities they deserve.

With this symbolic gesture, we hope to plant the seed that will allow us to make a meaningful difference in the world around us.

Comments

A Piece of Dark Japan

Demon NinjaNews

After the release of Demon Ninja at last year's Rolisboa, our friends at MiniRPGWonders reached out to assist into bringing something special to the game table. From their vast catalog of miniatures, this was the one that better resonated with the author, and so, a journey of numerous painting sessions began.

This is the end result. A piece that reminds us all that, in the world of Dark Japan, not everything is what it seems.

Comments

Tranquil Laundromat

People & PlacesSilent Læke

Once a bright, buzzing corner of town, the Tranquil Laundromat now hums to a slower rhythm.

Locals say it’s the one place where time doesn’t move — or maybe just spins endlessly, like the washing machines.

Some claim they’ve seen reflections that don’t match their own.
Others say the hum itself is trying to speak.

“In Silent Læke, even the machines remember.”

Comments

Echo Platform

People & PlacesSilent Læke

The Echo Platform stretches quietly over the lake — a wooden pier where time stands still.

Locals say if you whisper something into the water, the echo doesn’t fade; it answers.
On misty nights, people claim to hear voices coming from beneath the surface — soft, familiar, almost kind.

Some believe it’s where the town listens back.
Others just avoid it after dark.

“If you whisper your secret here, the lake will never let it go.”

Comments

Witch's Steps

People & PlacesSilent Læke

Hidden deep in the woods lies the Witch’s Steps — a ring of old stones carved with symbols no one fully understands.

Teenagers dare each other to step inside.
Some say you hear whispers when you do.
Others say you come back different.

Alyss claims the stones mark where Silent Læke’s voice begins — and ends.

“Every town has its witch. Ours left footprints.”

Comments

Rolisboa 25 Recap

DevLogAsiloDemon NinjaNews

Returning to Rolisboa always feels special, not only because we get to connect directly with other lovers of the TTRPG universe, but also because we have the chance to share the results of our work with the public.

After several intense months managing the crowdfunding campaign and producing Asilo itself, the time finally came to reveal the final result, and we were truly speechless at the impact it had.

Dozens of players and game masters (and future Caretakers) came to meet us, pick up their orders, or explore our titles with genuine curiosity, clearly not indifferent to what we had to offer.

But Rolisboa 25 wasn’t just about delivering the results of the Asilo campaign. We also had the opportunity to talk about our creative process and our journey so far. We discussed our games and what we envision for the future, while keeping the door open for anyone who might need our help bringing their own projects to life.

We also talked about game design and shared suggestions on how to approach the work and the creative process itself, and were immediately surprised by the appearance of a cosplay of a character from Demon Ninja, our first game. And, of course, there was room for an Asilo game session, featuring some of recurring Patients.

We were left speechless not only by the way we were received, but also by witnessing how much the community has grown. “Huge” was the word most often used to describe it — and it couldn’t be more accurate.

Comments

Alyss - The Owl Lady

People & PlacesSilent Læke

Alyss lives alone in the woods, surrounded by books, clocks, and the sound of her owl.
Some call her “The Owl Lady.” Others just call her strange.

She used to be the town’s librarian — until the night she stopped lending books and started keeping secrets instead.

Alyss says she can still hear Deirdre’s voice among the trees, carried by the wings of her owl.
Most people stopped listening to her a long time ago.

“Wisdom comes with solitude. But so does madness.”

Comments

Rolisboa was a success — our store is temporarily closed for restocking!

Newborn GamesStoreNews

Rolisboa was an incredible success, and we sold way more than expected — thank you to everyone who stopped by and took a piece of our worlds home!

Due to high demand, we’re temporarily closing the online store until November 20, while we restock and update inventory.

❗ That said, if you’re really hoping to grab something, feel free to reach out via our contact form.
There might still be a stray copy hiding somewhere — it never hurts to ask.

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Asilo Has Arrived

DevLogNewborn GamesAsiloNews

There are rare moments of true joy in the life of a TTRPG publisher — and today is one of them.
Fresh from the printer, Asilo is finally here: our second game, written by Daniel “O AUTOR” Carvalho and edited by Helder J. Araújo (A Máquina do RPG itself, pictured holding the books), produced with care by the Newborn Games team.

For those who supported the campaign, your copies await you at the Newborn Games booth at Rolisboa 2025.
For everyone else, Asilo will also be available at the convention and through our upcoming online store — in both English and Portuguese editions — with the exclusive RLXMINUSONE promotion celebrating our partnership with Rolisboa.

A story of clinical horror, human fragility, and the thin line between therapy and torment — Asilo production itself stands as a testament to persistence against all odds.

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Barrin - The Lover

People & PlacesSilent Læke

Barrin always thought of himself as the romantic type — poetic, dramatic, and a little reckless.
He and Deirdre had a brief, secret affair during the summer before her death.

He writes about her constantly now. Poems, songs, letters he never sends.
Some say he still waits for her replies.
Others say he’s been getting them.

“Love letters don’t need answers when the ink still bleeds.”

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Ryan - The Kid

People & PlacesSilent Læke

Ryan is eleven.
Too young to understand everything that’s happening in Silent Læke — and old enough to feel it anyway.

He used to see Deirdre around the lake. Sometimes, he says, he still does.
The adults tell him it’s just his imagination.
But Ryan insists that she talks to him.

“Kids see what grown-ups are too scared to notice.”

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Silent Læke Cards

DevLogSilent Læke

Silent Læke is a unique game, unlike any other you've ever played.

One of its unique features is the use of cards, not dice, as game tools!

Follow Silent Læke on BackerKit to get exclusive content when the campaign launches!

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A Special Halloween Episode #3

Asilo

The special Asilo Halloween episode by Dados à Portuguesa comes to a thrilling closure.

Asilo welcomes all in its embrace, whilse also guiding them to find who they really are.

https://dadosaportuguesa.transistor.fm/episodes/ultima-noite-3-ritual-passagem

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A Special Halloween Episode #2

AsiloNews

The Asilo special Halloween episode by Dados à Portuguesa continues, and you don't want to miss it:

https://dadosaportuguesa.transistor.fm/episodes/ultima-noite-2-eu-ganhei

Note: the game session is in Portuguese.

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Silent Læke High School

People & PlacesSilent Læke

The heart of every small town beats in its school halls — and Silent Læke High is no different.

The banners still hang. The lockers still slam.
But since Deirdre’s death, something has shifted.
The laughter feels forced. The trophies seem heavier.
And the yearbook photos don’t look anyone in the eye.

It’s where youth begins — and sometimes ends.

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Kylie - The Teacher

People & PlacesSilent Læke

Kylie teaches English at Silent Læke High.
Young enough to be admired, old enough to know better.

She was close to Deirdre — maybe too close.
Some students say she treated Deirdre like a daughter.
Others say like a mirror.

Now she stays late at school, grading papers long after everyone’s gone.
Some nights, a second shadow moves across her classroom window.

“You can’t teach someone to forget.”

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The Asilo Cases

AsiloNews

Sometimes what is lost, doesn't stay lost forever... but at what cost?

Get your Asilo scenarios today and you can pick them up at Rolisboa.

At the request of some of you we also extended the time our limited time Asilo T-Shirts are available so grab them while you can!

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Yvonne - The Girlfriend

People & PlacesSilent Læke

Yvonne was Deirdre’s best friend.
Or maybe not — depends on who you ask.

They shared secrets, laughter, and maybe even Zachary.
Since Deirdre’s death, Yvonne has become quieter, always keeping her eyes on the lake when she passes by.

She still wears Deirdre’s necklace.
And sometimes, when she speaks, her voice sounds like two people at once.

“Friendship is just love that didn’t know where else to go.”

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Phoebe - The Rival

People & PlacesSilent Læke

Phoebe was Deirdre’s rival — on the basketball court, in the yearbook, and maybe in love too.
Everyone in Silent Læke remembers their smiles, their competition, their intensity.
But rivalry is a fragile thing. It can turn to admiration… or to hate.

After Deirdre’s death, Phoebe stopped playing. She says the game just doesn’t feel right anymore.
Yet some say she still goes to the gym late at night, dribbling alone, waiting for a ghost to answer back.

“You can’t win against someone who’s already gone.”

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Newborn Store Now Open

Newborn GamesNews

Newborn Games now has an official store!

Explore all our available products, from the exclusive Rolisboa 25 T-shirts featuring Asilo-inspired art by Grotesco Joe, to the Demon Ninja corebook, and everything the community unlocked during the Asilo Gamefound campaign:

  • The hardcover corebook, including the solo adventure Patient 0;
  • The Lost Cases and The Drowned Cases;
  • The ever-familiar Asilo postcard.

Visit the store and enjoy a special RLXMINUSONE, with €1 off EACH product, and pickup at Rolisboa during the weekend of November 1st and 2nd.

Make your purchase and claim your own portable door to a new nightmarish playground.

Note: The Asilo T-shirts are an exclusive pre-order for pickup at Rolisboa, and the pre-order ends on October 17th. Make it count.

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Trengo Maximus interviews the author of Demon Ninja

Demon NinjaNews

Following last week’s review, content creator Trengo Maximus has now published his interview with Demon Ninja's author, M. Solid.

The conversation (in Portuguese) dives into the creative process, core inspirations, and narrative themes behind the brutal world of Dark Japan.
A must-watch for anyone interested in the unique vision behind this indie military horror TTRPG.

Watch interview: https://www.youtube.com/watch?v=lK5FnK7RaqI

⚠️ Note: the interview is in Portuguese.

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Newborn Games - YouTube Channel

Newborn GamesNews

We have something to share with you.

Don't forget to subscribe to our YouTube channel and ensure you don't miss a thing.

Youtube Channel:

https://www.youtube.com/@Newborn_Games

 

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A Special Halloween Episode

AsiloNews

A group of Asilo Pacients got together to experience the final night. An innocent Halloween activity shows the promise to be much more than that.

This is the first part of a game session from Dados à Portuguesa.

Note: the game session is in Portuguese.

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S.L. Kickers Football Field

People & PlacesSilent Læke

The Silent Læke Kickers’ field once echoed with cheers and Friday night lights.
Now, it feels heavier — like the air itself remembers.

It was here that Deirdre and Zachary spent their last afternoon together.
No one knows what they said.
But the grass still grows unevenly where they stood.

Every game played here feels like a rehearsal for something that already ended.

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Zachary - The Boyfriend

People & PlacesSilent Læke

Zachary was Deirdre’s boyfriend.
The boy everyone wanted to be — charming, athletic, and effortlessly popular.

Since her death, he’s become a shadow of that image.
He still visits the places they shared, still wears the same letter jacket.
Some say he’s looking for answers. Others say he just doesn’t know who he is without her.

“He used to chase victories. Now he just chases ghosts.”

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Demon Ninja reviewed by Trengo Maximus

Demon NinjaNews

This week, content creator Trengo Maximus published an in-depth review of our RPG Demon Ninja — both on his blog and on his YouTube channel.

⚠️ Please note: the review is in Portuguese.

In his review, Trengo dives headfirst into the violent and intense experience of Demon Ninja, highlighting the balance between brutal combat and the existential dilemmas of the game world. It's an honest, informed and personal take on the game’s core themes and mechanics — well worth a read (and a watch!).

Blog: ocantinhodotrengo.weebly.com
YouTube: Demon Ninja Review

Stay tuned — next week, Trengo will be publishing an interview with the game's author, M. Solid, exploring the creative process behind Demon Ninja.

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Darkwoods Memorial Park

People & PlacesSilent Læke

Darkwoods Memorial Park was meant to honor the dead.
Now it only reminds the living of what they’ve lost.

The Lachlans visit often. Geneva leaves flowers. Horatio lingers in silence.
Others gather here too, as if drawn by grief itself.

Family and trauma carved these grounds as deeply as the names etched into the stones.

Silent Læke remembers. Even when you’d rather forget.

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Naomi - The Shrink

People & PlacesSilent Læke

Naomi is the town’s therapist.
In a place where everyone is a suspect, listening can be more dangerous than speaking.

She’s known for her calm demeanor and for treating the families most touched by Deirdre’s death. But some whisper that her questions cut too deep — and that she knows more than she admits.

In Silent Læke, even the one who heals wounds may be hiding her own.

“Sometimes, what you don’t say reveals more than what you do.”

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Behold, a new Pilgrim appears!

Demon NinjaNews

Recently, Disciple Studios announced that there is a new Pilgrim among us, and we share the enthusiasm.

It is no easy feat to undertake this journey and survive. We can only wish the best for the Pilgrim Afonso and his travels across the lands of dark Japan, this time with the power of a very special Kun.

And darkness takes the rest.

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Circle of Hate

People & PlacesSilent Læke

Not far from the Circle of Love, another tree stands — blackened, bare, and silent.
This is the Circle of Hate.

Here gather those who envy, resent, or despise. Those who cannot forgive.
Every scar on its bark tells a story of anger, of betrayal, of grief turned sour.

The Circle of Love blooms with memories.
The Circle of Hate withers with rage.

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Horatio - The Father

People & PlacesSilent Læke

Horatio is Deirdre’s father.
A well-known lawyer in Silent Læke, respected for his professionalism and admired for his good looks.

But since his daughter’s death, Horatio’s mask has started to crack.
Some say his erratic behavior is just grief. Others whisper that it hides something far darker.

Sometimes, the law can’t protect you from your own secrets.

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Unboxing the Prototype – Silent Læke: Coffee & Shadows

DevLogSilent LækeNews

✨ A special moment for Silent Læke.

This week, we received the new prototype of the Coffee & Shadows card deck.
It’s a strange feeling, seeing something that lived only in drafts, sketches, and dreams become real — printed, tangible, something you can hold in your hands.

The prototype contains the core of the game: characters, places, and fragments of Silent Læke. Each card is a window into the town’s secrets, and flipping through them feels like walking its streets.

While we can’t embed the video here, you can watch the full unboxing on our social channels. The audio is in Portuguese — but we’re sure you’ll enjoy the visuals, the atmosphere, and the first glimpse at the cards themselves.

Meanwhile, here’s a photo of the prototype on the table — the new glimpse of Silent Læke as an object in the world.

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Circle of Love

People & PlacesSilent Læke

In the town, there is a tree where all those who loved Deirdre gather.
Some come to remember.
Some come to grieve.
Some come to confess.

The Circle of Love is more than a place — it’s a wound carved into the landscape.
Every blossom is a memory. Every fallen petal, a secret.

Its counterpart lies nearby: the Circle of Hate.

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Geneva - The Mother

People & PlacesSilent Læke

Her beauty never left her — it simply turned into sorrow.
Geneva is Deirdre’s mother. She was already struggling with depression before her daughter’s death. Now she is utterly lost.

Some say her grief has awakened a psychic sensitivity. Geneva swears she feels Deirdre’s presence around the house, almost as if her daughter never truly left.

But a mother’s bond can be a dangerous thing. Love can pull a soul back from the brink… or push it into the dark.

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Dark Waters

Silent LækeAsilo

This piece by Jose M. García was created for Dark Waters, a crossover scenario between Asilo and Silent Læke.
Tense, melancholic, and quietly haunting — it captures the kind of horror we love most: the one that whispers before it screams.

Comments

The Lake

People & PlacesSilent Læke

Silent. Vast. Always staring back.
They say it keeps the town’s secrets in its still waters,
like a mirror that never shows the same reflection twice.

Fishermen avoid it after sundown.
Teenagers swear they hear voices when the fog rolls in.

In Silent Læke, the lake doesn’t just reflect the town.
It remembers.

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Deirdre - The Victim

People & PlacesSilent Læke

We begin this series with Family & Trauma.
And it’s only fitting that we start with Deirdre. The girl herself.

Deirdre wasn’t just the homecoming queen who’s no longer with us.
She’s the absence shaping everything.
The smile everyone remembers.
The shadow everyone carries.

The night she died, it wasn’t just one life that ended.
It was the innocence of an entire town.

Who killed Deirdre? Or did she choose silence herself?

Art by Ludmila V.

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People & Places of Silent Læke

People & PlacesSilent Læke

Silent Læke is made of faces and places.
Every smile hides a story.
Every corner keeps a secret.

Starting this week, every Tuesday and Thursday, we’ll unveil another fragment of the town.
25 people. 24 places.

Together, they form a map of secrets and silences.

The Journey Ahead

  • September – Family & Trauma
  • October – Youth & School
  • November – Spirituality & Isolation
  • December – Culture & Decay
  • January – City & Work
  • February – Law, Order and Authority

Welcome to Silent Læke. The truth is out there, but digging into it might hurt.

Art by Ludmila V.

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Rolisboa

Newborn GamesNews

Don't miss out on the biggest RPG event in Portugal! 

More than an event, Rolisboa is the official meeting point of the narrative games community of Portugal.

Join us for 3 intense days of creativity and fun with lots of activities:

  • Game sessions
  • Liveplays
  • Artists Alley
  • Interviews
  • Workshops
  • "Treasure Chest" raffle
  • And more surprises to be announced...

Newborn Games will be there! What about you?

More information:
Website Rolisboa
Facebook Rolisboa

 

Comments

Who Is A Máquina do RPG? (and what does it have to do with a dead girl from the ’90s?)

Newborn GamesSilent Læke

A Máquina do RPG (The RPG Machine) doesn’t sleep.

It lives between scribbled notes, worn-out cards, and characters who cry alone.

It’s the one who dreamt Silent Læke.

It’s the one now inviting you into the woods.

You can call it Helder J. Araújo.

But behind the scenes at Newborn Games — between stacked books and half-written campaigns — he only answers to Máquina.

Consider this your warning: the Machine is on. And it’s not stopping any time soon.

(A Máquina do RPG portrait art by Ana Pais. Obrigado, Ana!)

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Welcome to the Newborn Games New Home!

Newborn GamesSilent LækeNews

It's official: our website is live!
This is our new digital space, where you'll be able to follow everything we're crafting, from the eerie secrets of Silent Læke, to the clinical nightmares of Asilo, and the blood-soaked shadows of Demon Ninja.

But today we're not just launching the site.
We're also announcing the crowdfunding campaign for Silent Læke!
The campaign will launch on Backerkit on April 13, 2026, but you can follow the project right now to get all updates as they drop:
Follow the Silent Læke campaign on Backerkit

Some features are still being fine-tuned, including the online store (yes, we know you've got your eyes on it!) and a few extra surprises coming soon.
But starting today, you can explore the site, register as a user, and even leave comments on our blog posts.

This blog will be your direct link to Newborn Games:

  • News
  • Behind-the-scenes updates
  • Events, releases, and much more!

In the meantime, take a look at our games and stay close.
The world of Silent Læke is waking up and you can be part of it.

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